TriggeStayEvent (Class)

Event fired while (that is, every frame) the area of a trigger type Collider is intersected by another Collider or Rigidbody.

Properties

Property Description Type
source The GameObject containing the trigger Collider being intersected GameObject
other The GameObject containing the object that is intersecting the ‘source’ Collider GameObject

Remarks

Events of this type are managed by the On Trigger Stay program.