As I explained in my previous post, GameFlow is far from being a profitable product and that forced me to do something. The most logical decision would have been just closing the shop, but I decided to give the GameFlow users a last chance to keep the product alive and with that intention I decided to put it in maintenance mode and start a Patreon that would serve to know whether GameFlow could have a future or not.
Let’s face it, GameFlow is not and never will be the most popular visual scripting tool out there. Why? well, precisely because it was born to be a real alternative for a niche of users that never surrendered to the imperating graph-based approach.
We are really happy to continue this series of posts with an amazing experiment with augmented reality created by one of our beloved early adopters, Chip Sineni of TRIXI studios.
It’s been several months since the last release and I suppose it’s about time to give some news about GameFlow v1.0.
It’s a big pleasure to begin this series of posts with a cool Star Wars themed demonstration featuring the lovely BB-8 android.
Jose Moreno «Xeleh», lead programmer and CEO of Evasion Games presented GameFlow, a powerful visual scripting tool for Unity which allows for rapid game development without writing a single line of code. Jose demonstrated this by explaining how to make a simple game from scratch in about 25 minutes and without writing a single line of code.